Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
UNGODLY (for Azra Games)
Project type
Dialogue Writing, Quest Creation,Narrative Design consulting
Date
Dec 2024 - Aug 2025
Location
Sacramento, CA
CHALLENGE - Contribute meaningful character, quest, and dialogue content to a sprawling original dark fantasy RPG - UNGODLY - built for PC + mobile.
This incredibly rich world demanded the scale and intensity of a AAA fantasy experience while still requiring dialogue and quest structures that could function within the pace, clarity, and readability constraints of mobile play.
NARRATIVE PROBLEM - Dark fantasy in the vein of Conan can easily collapse into 'lore porn' and cartoonish mustache twirling.
My goal was to craft dialogue and quest content that felt theatrical, adult, emotionally charged, and character-driven without losing momentum or becoming inaccessible.
The game's novel relationship systems also needed to feel bound by history, desire, rivalry, attraction, betrayal, faith, and violence.
CREATIVE SOLUTION - I wrote extensive dialogue, quest material, and multi-character 'Affinity Quests' designed to deepen relationships through romance, enmity, loyalty, and ideological conflict.
These sequences blended lore, character tension, and player-facing emotional stakes across multi-scene arcs, helping turn relationship systems into dramatic engines rather than static progression mechanics.
The result? Gritty storytelling built around choice, consequence, intimacy, and conflict - releasing Summer 2026!


.png)


